|  w o r | :.  r o t k  .:

 

| about |

I jumped on to the tail end of Return of the King in october of 2003 - five days after completing matrix revolutions. I was perminately jetlagged. Up to that point, I had been working 100-hr weeks for twelve weeks in a row... joining a show with 4 weeks to go and 600 shots to complete sounded like a good idea at the time. It turned out to be a blast.
 

| minas tirith |

This wide vista of the battleground at minas tirith needed to relate a) the mass destruction b) that the city was still standing and c) the evil vanquished. The dark cloud cover which always hovers over the evil armies needed to break away and godrays illuminate the dusty and burning battleground. This involved a lot of 2d trickery - generating dust, smokestacks, little fires, godrays, and light pooling. Following | Alan Lee's concept art | - the final comp came together nicely.

: concept :




: 3d elements with minature :




: final :

 

| king of the dead |

When this sequence was originally shot, the ghosts appeared much later in the sequence. It was decided that it would be more dramatic if they appeared sooner. The catch was, all the earlier shots in the sequence were shot over a rock wall background, not a greenscreen - like the planned fx shots. So I was asked to extract aragorn, and the king of the dead from a slew of these rock wall shots and add a city and ghosts. All while keeping the flowing hair and my sanity. Here are a few.

: plate :




: final :




: final :




: plate (yeah i wish) :




: final :


 

 

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